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Submitter

File Information

  • Submitted: 18.07.2014 12:06
  • Last Updated: 27.12.2014 10:40
  • File Size: 1.22MB
  • Views: 4842
  • Downloads: 2635

Previous Versions

  • 14.09.2014 Download CoD4X - Client Update 4
  • 18.07.2014 Download CoD4X - Client Update 4

Download CoD4X - Client Update 8.1

- - - - -



Screenshots
11th update on 19th December:
-> Possible fix for crash on receiving of voice data from another player
-> Fix a bug introduced in last update which resulted into lost reliable messages.

10th update on 19th December:
-> Changed protocol version from 7 to 8
-> Fixed a bug which resulted in crash on soundsystem restart.
-> Resending unacknowledged reliable messages not inside every packet.

9th update on 16th December:
-> Fix for a bug which let the game crash when choosing optimal settings from option menu
-> Fix for a bug about a not found custom map loadscreen file
-> Fix for a bug with not reloaded config
-> Added installer support for the case of downloading this update via a gameserver (future use)
-> Added negotiation for xasset count (future use)
-> Added some other protocol changes for CoD4X18 (future use)

8th update on 20th September:
-> Fix a bug introduced in prior update which caused some elements of scoreboard not to be centered.
-> Sending to server current version in connect packet.

7th update on 19th September:
-> Added automatic centering of the window if game runs in windowed mode without a border.
-> Scoreboard show now the currently active server map

6th update on 15th September:
-> Sometimes DirectX reports 512k audiodevices and this resulted in a black screen. If this is the case it will read this as 0 deviced.
-> Userprofiles getting now stored into the AppData\Local\CallofDuty4MW\players directory on Windows7. Prior usersettings/stats are now handled as read only and won't get destroyed.
-> Fixed a bug which resulted in totally corrupted rcon when using CoD4X client
-> New cvar r_noborder added. Setting r_noborder=1 and r_fullscreen=0 results in a window without the borders.


5th update on 3rd August:
-> Linking .dm_1 files with CoD4. Demos can be played now with a doubleclick on this filetype
-> Playing demos located into main/demos load now like they are supposed to work (no mod needed)
-> Implementing the protocol cod4. For example cod4://iceops.in:28961 is now a valid url for connecting
-> Doesn't raise an error in the event an invalid sampler get used. It will just print to console instead.

4th update on 14th July - build 7.4 (Manual Update is required):
-> Fix for not properly stored CDKEYs
-> Fix for improper www-download request

3rd update on 14th July:
-> Fix for autoupdater

2nd update on 5th July:
-> Fix for the ALT-Key bug
-> Fix for selecting playerprofile twice
-> Hide servers which promoting more than 64 players/slots
-> Build version string which is seen atm. in lower right corner will change now in order to prevent more confusion about which version is really active.

1st update on 25th June:
-> Displaying numbers of players above 128 players properly in ingame server browser
-> Modified update facility a bit so that a hash compare of downloaded files can be done
-> Repaired an issue with the internal updater facility
-> Modifications should now disable them self when running other programs needing mss32.dll like mp_tool.exe

What's New in Version 8.1 (See full changelog)

  • 11th update on 19th December:
  • -> Possible fix for crash on receiving of voice data from another player
  • -> Fix a bug introduced in last update which resulted into lost reliable messages.
  • 10th update on 19th December:
  • -> Changed protocol version from 7 to 8
  • -> Fixed a bug which resulted in crash on soundsystem restart.
  • -> Resending unacknowledged reliable messages not inside every packet.
  • 9th update on 16th December:
  • -> Fix for a bug which let the game crash when choosing optimal settings from option menu
  • -> Fix for a bug about a not found custom map loadscreen file
  • -> Fix for a bug with not reloaded config
  • -> Added installer support for the case of downloading this update via a gameserver (future use)
  • -> Added negotiation for xasset count (future use)
  • -> Added some other protocol changes for CoD4X18 (future use)




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