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Promod live v2.11


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Update Promodu z V2.04 na verzi V2.11


V2.11 CHANGES

* Soften smoke edges (also known as r_zfeather) is back to being forced off

* Dead chat is no longer automatically handled in public-modes

* Promod will properly force player to reconnect to the server if “vid_restart” was called

* The “You killed…” text’s Y-position can be modified in devmap for movie-makers (see below)

* Removed player head-icons from Marines and SAS (stock bug, as opposing teams don’t have head-icons)

* Fixed planted/defused/destroyed announcer sounds

* Promod header will inform about the usage of knife round feature

* Specular effect on car-glasses made transparent

* Better overall handling of player status icons

* The bomb-briefcase is no longer visible in timeout or knife-round

* Ability to cancel timeouts by the caller (by calling another timeout)

* Ready-up hud will always display own status (important for shoutcasters)

* Shoutcaster will automatically follow another player when current player dies

* Shoutcasters have ability to spectate another shoutcaster when that shoutcaster is using follow-player-binds

* Full map restart is called when server admin changes game type and issues a fast restart

* Fixed a bug where a player could sprint longer after planting/defusing

* Ragdolls removed because of random behaviour

* Added an option for custom map developers to specify default sunlight (level.sunlight) in map script to correctly set with Promod “stock” sunlight option

* Strattime and knife round in public-modes are now working properly

* Scorebot improvements and fixes, see FAQ for comprehensive documentation

* Different game menu adjustments

* Dvar-monitor will now display both the old and the new value when change is detected

* Before a match starts, a list of dvar changes during ready-up mode is displayed

* Some additions to strictly forced server settings

* Fixed several issues with bomb-drop

* Added training-dummy feature for strat mode, which will only work on listen/local servers with PunkBuster turned off

* Added a record-menu which will popup once a player is ready, this menu can optionally be disabled in the quickmessage menu: B-4-5

* Added a sound notification to the last player to ready-up


V2.10 CHANGES

* Game code optimizations which reduce the size of mod over 50% compared to V2.04

* Killspec mode. Commits suicide, releases current class spot and does not respawn the player before a class is selected again. Can be activated through quickmessage menu: B-4-4 or by console command openscriptmenu quickpromod killspec

* Moved game timer closer to the edge of the screen for shoutcasters

* Improved server integrity checks

* Defaulted “promod_mode” to strat when starting a new server from main menu

* Knife round. For match modes adds an extra round and ready-up mode, in public games it will be the first round of map. It can be toggled via knife keyword in promod_mode (for example match_mr10_knife) or dvar “promod_kniferound” in public games. Scorebot announces knife round via knife_round keyword

* Ready-up mode is more responsive

* Improved promod_mode, for use see below

* Increased dropped weapon disappearing time to 3 minutes

* Promod Commands and Promod Graphics menus can be accessed via openscriptmenu quickpromod controls / graphics respectively

* Added tactical timeouts for lan mode. It is possible to take unlimited amount of timeouts for unlimited time

* Improved strat mode

* Fixed public server weapons glitch

* Forced fs_game for match modes. If you don’t know how to change fs_game setting, please contact your Game Server Provider

* Removed red enemy dots from large map

* Included with package: PunkBuster MD5Tool checks for main/iw_##.iwd files. This needs to be set up manually, see below

* Added echo command, which will display text only to yourself in game message box. Usage: openscriptmenu echo text_I_want_to_display – note that underscores are replaced with spaces. Works also with colors. However stacking two openscriptmenu commands to one bind will not work

* Shoutcasters can now choose who to follow using binds and even toggle players by their current class

* Plus many other visual, non-gameplay related improvements.



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