Update Promodu z V2.04 na verzi V2.11
V2.11 CHANGES
* Soften smoke edges (also known as r_zfeather) is back to being forced off
* Dead chat is no longer automatically handled in public-modes
* Promod will properly force player to reconnect to the server if “vid_restart” was called
* The “You killed…” text’s Y-position can be modified in devmap for movie-makers (see below)
* Removed player head-icons from Marines and SAS (stock bug, as opposing teams don’t have head-icons)
* Fixed planted/defused/destroyed announcer sounds
* Promod header will inform about the usage of knife round feature
* Specular effect on car-glasses made transparent
* Better overall handling of player status icons
* The bomb-briefcase is no longer visible in timeout or knife-round
* Ability to cancel timeouts by the caller (by calling another timeout)
* Ready-up hud will always display own status (important for shoutcasters)
* Shoutcaster will automatically follow another player when current player dies
* Shoutcasters have ability to spectate another shoutcaster when that shoutcaster is using follow-player-binds
* Full map restart is called when server admin changes game type and issues a fast restart
* Fixed a bug where a player could sprint longer after planting/defusing
* Ragdolls removed because of random behaviour
* Added an option for custom map developers to specify default sunlight (level.sunlight) in map script to correctly set with Promod “stock” sunlight option
* Strattime and knife round in public-modes are now working properly
* Scorebot improvements and fixes, see FAQ for comprehensive documentation
* Different game menu adjustments
* Dvar-monitor will now display both the old and the new value when change is detected
* Before a match starts, a list of dvar changes during ready-up mode is displayed
* Some additions to strictly forced server settings
* Fixed several issues with bomb-drop
* Added training-dummy feature for strat mode, which will only work on listen/local servers with PunkBuster turned off
* Added a record-menu which will popup once a player is ready, this menu can optionally be disabled in the quickmessage menu: B-4-5
* Added a sound notification to the last player to ready-up
V2.10 CHANGES
* Game code optimizations which reduce the size of mod over 50% compared to V2.04
* Killspec mode. Commits suicide, releases current class spot and does not respawn the player before a class is selected again. Can be activated through quickmessage menu: B-4-4 or by console command openscriptmenu quickpromod killspec
* Moved game timer closer to the edge of the screen for shoutcasters
* Improved server integrity checks
* Defaulted “promod_mode” to strat when starting a new server from main menu
* Knife round. For match modes adds an extra round and ready-up mode, in public games it will be the first round of map. It can be toggled via knife keyword in promod_mode (for example match_mr10_knife) or dvar “promod_kniferound” in public games. Scorebot announces knife round via knife_round keyword
* Ready-up mode is more responsive
* Improved promod_mode, for use see below
* Increased dropped weapon disappearing time to 3 minutes
* Promod Commands and Promod Graphics menus can be accessed via openscriptmenu quickpromod controls / graphics respectively
* Added tactical timeouts for lan mode. It is possible to take unlimited amount of timeouts for unlimited time
* Improved strat mode
* Fixed public server weapons glitch
* Forced fs_game for match modes. If you don’t know how to change fs_game setting, please contact your Game Server Provider
* Removed red enemy dots from large map
* Included with package: PunkBuster MD5Tool checks for main/iw_##.iwd files. This needs to be set up manually, see below
* Added echo command, which will display text only to yourself in game message box. Usage: openscriptmenu echo text_I_want_to_display – note that underscores are replaced with spaces. Works also with colors. However stacking two openscriptmenu commands to one bind will not work
* Shoutcasters can now choose who to follow using binds and even toggle players by their current class
* Plus many other visual, non-gameplay related improvements.
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Guest Message by DevFuse
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Odesláno 6.03.2011 - 22:11
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